购买点数
15 点
出版社
BLACKWELL
出版时间
1989
ISBN
标注页数
478 页
PDF页数
492 页
标签
Introduction 1
History 1
Game Theory’s Method 2
Exemp 2
fying Theory 2
This Book’s Style 4
Notes 6
PART Ⅰ GAME THEORY 7
1 The Rules of the Game 9
1.1 Basic Definitions 9
1.2 Dominant Strategies:The Prisoner’s Dilemma 16
1.3 Iterated Dominance:Battle of Bismarck Sea 19
1.4 Nash Equilibrium:Boxed Pigs,Battle of the Sexes,and Ranked Coordination 22
1.5 Focal Points 28
Notes 29
Problems 32
2 Information 35
2.1 Strategic and Extensive Forms of a Game 35
2.2 Information Sets 40
2.3 Perfect,Certain,Symmetric,and Complete Information 45
2.4 The Harsanyi Transformation and Bayesian Games 48
2.5 Example:The Png Settlement Game 57
Notes 62
Problems 63
3 Mixed and Continuous Strategies 67
3.1 Mixed Strategies: The Welfare Game 67
3.2 Chicken, The War of Attrition, and Correlated Strategies 72
3.3 Mixed Strategies with General Parameters and N Players: The Civic Duty Game 77
3.4 Randomizing versus Mixing: The Auditing Game 81
3.5 Continuous Strategies: The Cournot Game 83
Notes 86
Problems 89
4 Dynamic Games with Symmetric Information 93
4.1 Subgame Perfectness 93
4.2 An Example of Perfectness: Entry Deterrence I 96
4.3 Credible Threats, Sunk Costs, and the Open-Set Problem in the Game of Nuisance Suits 98
4.4 Recoordination of Pareto-Dominant Equilibria in Subgames:Pareto Perfection 106
4.5 Discounting 108
4.6 Evolutionary Equilibrium: The Hawk-Dove Game 110
Notes 115
Problems 116
5 Reputation and Repeated Games with Symmetric Information 121
5.1 Finitely Repeated Games and the Chainstore Paradox 121
5.2 Infinitely Repeated Games, Minimax Punishments and the Folk Theorem 123
5.3 Reputation: The One-Sided Prisoner’s Dilemma 129
5.4 Product Quality in an Infinitely Repeated Game 131
5.5 Markov Equilibria and Overlapping Generations in the Game of Customer Switching Costs 135
Notes 137
Problems 140
6 Dynamic Games with Asymmetric Information 143
6.1 Perfect Bayesian Equilibrium: Entry Deterrence Ⅱ and Ⅲ 143
6.2 Refining Perfect Bayesian Equilibrium: The PhD Admissions Game 148
6.3 The Importance of Common Knowledge: Entry Deterrence Ⅳ and Ⅴ 152
6.4 Incomplete Information in the Repeated Prisoner’s Dilemma:The Gang of Four Model 154
6.5 The Axelrod Tournament 156
Notes 158
Problems 159
PART Ⅱ ASYMMETRIC INFORMATION 163
7 Moral Hazard: Hidden Actions 165
7.1 Categories of Asymmetric Information Models 165
7.2 A Principal-Agent Model: The Production Game 169
7.3 Finding Optimal Contracts:The Three-Step Procedure and the Incentive Compatibility and Participation Constraints 175
7.4 Optimal Contracts:The Broadway Game 177
7.5 State-Space Diagrams:Insurance Games I and Ⅱ 182
Notes 187
Problems 191
8 Topics in Moral Hazard 195
8.1 Pooling versus Separating Equilibria and the Revelation Principle 195
8.2 An Example of Moral Hazard with Hidden Knowledge:The Salesman Game 199
8.3 Renegotiation of Contracts:The Repossession Game 203
8.4 Efficiency Wages 206
8.5 Tournaments 207
8.6 Institutions and Agency Problems 209
8.7 Teams 213
Notes 216
Problems 219
9 Adverse Selection 223
9.1 Introduction:Production Game ⅦII 223
9.2 Adverse Selection under Certainty:Lemons I and II 224
9.3 Heterogeneous Tastes:Lemons III and IⅣ 228
9.4 Adverse Selection under Uncertainty:Insurance Game Ⅲ 231
9.5 Other Equilibrium Concepts:Wilson Equilibrium and Reactive Equilibrium 235
9.6 The Groves Mechanism 237
9.7 A Variety of Applications 239
Notes 242
Problems 245
10 Signalling 249
10.1 The Informed Player Moves First:Signalling 249
10.2 Variants on the Signalling Model of Education 253
10.3 General Comments on Signalling in Education 257
10.4 The Informed Player Moves Second:Screening 259
10.5 Two Signals:The Game of Underpricing New Stock Issues 265
Notes 269
Problems 270
PART Ⅲ APPLICATIONS 273
11 Bargaining 275
11.1 The Basic Bargaining Problem:Splitting a Pie 275
11.2 The Nash Bargaining Solution 276
11.3 Alternating Offers over Finite Time 279
11.4 Alternating Offers over Infinite Time 281
11.5 Incomplete Information 284
Notes 289
Problems 290
12 Auctions 293
12.1 Auction Classification and Private-Value Strategies 293
12.2 Comparing Auction Rules 298
12.3 Common-Value Auctions and the Winner’s Curse 300
12.4 Information in Common-Value Auctions 303
Notes 304
Problems 306
13 Pricing 309
13.1 Quantities as Strategies: Cournot Equilibrium Revisited 309
13.2 Prices as Strategies: Bertrand Equilibrium 314
13.3 Location Models 319
13.4 Comparative Statics and Supermodular Games 325
13.5 Durable Monopoly 330
Notes 335
Problems 338
14 Entry 341
14.1 Innovation and Patent Races 341
14.2 Signal Jamming 348
14.3 Predatory Pricing: The Kreps-Wilson Model 352
14.4 Entry for Buyout 355
Notes 359
15 The New Industrial Organization 361
15.1 Credit and the Age of the Firm: The Diamond Model 361
15.2 Takeovers and Greenmail 364
15.3 Market Microstructure 369
15.4 Rate of Return Regulation and Government Procurement 373
Appendix A: Answers to Odd-Numbered Problems 381
Appendix B: Mathematics 429
Notation 429
Glossary 433
Risk 436
Supermodularity 439
References and Name Index 441
Index 443
