The game plan: a multi-year blueprint to create a school culture of literacy and data analysis
Daron W.Kennett; Kim Suzanne Rathke; Kristin van Brunt2016 年出版288 页ISBN:1475815160
Learning Cocos2d-JS game development: learn to create robust and engaging cross-platform HTML5 games
Emanuele Feronato2015 年出版168 页ISBN:1784390075
AI for game developers = 游戏开发中的人工智能(影印版)
David M. Bourg ; Glenn Seemann2005 年出版374 页ISBN:7564100494
你的游戏是否有角色不能任意走动?是否有角色走进障碍物?是否有非玩家角色不能按照团队运动?现在你就可以掌握高级人工智能(AI)技术以解决这些问题。不管你是编程新手或者是个仅仅想快速学习AI的熟练游戏编程人员...
LEARNING THEORY:AN APPROXIMATION THEORY VIEWPOINT
2007 年出版224 页ISBN:9780521865593
ALGEBRAIC CODING THEORY AND INFORMATION THEORY
A.ASHIKHMIN2005 年出版177 页ISBN:0821836269
SUPERSYMMETRIC GAUGE FIELD THEORY AND STRING THEORY
DAVID BAILIN ALEXANDER LOVE1994 年出版322 页ISBN:0750302674
STRING THEORY VOLUME Ⅱ SUPERSTRING THEORY AND BEYOND
JOSEPH POLCHINSKI1998 年出版532 页ISBN:7506266415
A THEORY OF LEGAL ARGUMENTATION THE THEORY OF RATIONAL DISCOURSE AS THEORY OF LEGAL JUSTIFICATION
ROBERT ALEXY2010 年出版323 页ISBN:0199584222